The cutscenes that are sprinkled throughout the solo campaign are of the high quality that you would expect from a Blizzard title, and do a wonderful job fleshing out the storyline as well as developing all the characters you encounter. Add to this tons of animation for each unit and building, as well as extraordinarily detailed environments, and you’ve got quite the visual feast waiting for you in this game. Every unit in the game is fully modeled in 3D, along with a several levels of zoom so you can get right down to the ground level and revel in all the carnage. Presented in the now-familiar isometric perspective that developer Blizzard used for the first game, Starcraft II has gone leaps and bounds beyond its predecessor. With expectations incredibly high and years upon which to build up hype, has Starcraft II been worth the wait? Until 2007 that is, when we were finally given official word that Starcraft II was in development. It seems like every few years there would be some rumor about Starcraft II becoming a reality, only for it to fade away. And did we mention the more than eleven million copies of the game that have been sold worldwide since it’s release? Ever since the release of the Brood Wars expansion pack, dedicated players have been clamoring for a sequel, only to be met with silence from developer Blizzard. We’ve all heard the stories about how popular the game is in Korea, having national tournaments, loads of professional players, and even it’s own television station. The teaser trailer for Starcraft II ends with a close-up of a Terran Marine who calmly states “Hell, it’s about time.” As any fan of the original Starcraft can tell you, never have truer words been spoken when it comes to the world of videogames.ĭebuting in 1998, Starcraft and it’s expansion pack Brood Wars has virtually defined not only the real-time strategy (RTS) genre on the PC, but has come to embody the very definition of how popular a videogame can be.
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